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Automata
1.0
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A deterministic Finite Automaton More...
Public Member Functions | |
| FiniteAutomaton (States q, Alphabet a, TransitionFunction d, State q0, AcceptingStates f) | |
| bool | Run (char[] x) |
| Run the machine using the given input. More... | |
| bool | Run (string x) |
| Run the machine using the given input. More... | |
Additional Inherited Members | |
Properties inherited from System.Automata.Automaton | |
| States | States [get, protected set] |
| The set of states. More... | |
| AcceptingStates | AcceptingStates [get, protected set] |
| The set of accepting states. More... | |
| Alphabet | Alphabet [get, protected set] |
| The machine's alphabet. More... | |
| State | InitialState [get, protected set] |
| The initial state. More... | |
| TransitionFunction | Transitions [get, protected set] |
| The state transition mappings More... | |
A deterministic Finite Automaton
| bool System.Automata.FiniteAutomaton.Run | ( | char [] | x | ) |
Run the machine using the given input.
| x | The input string. |
| bool System.Automata.FiniteAutomaton.Run | ( | string | x | ) |
Run the machine using the given input.
| x | The input string. |
1.8.14